Basic Tools
Here is a list of tools and other software that you'll need for the easiest modding experience:
- Notepad++ - Useful for quick edits to plaintext file formats.
- Visual Studio Code - An alternative to Notepad++, useful for more involved edits to sophisticated file formats as well as source code.
- Adobe Photoshop - Useful for previewing and editing textures.
- Paint.NET - A free alternative to Adobe Photoshop. You'll need its DDS plugin to be able to open/save .DDS files.
- GIMP - An alternative to Paint.NET. You'll need its DDS plugin to be able to open/save .DDS files.
- Blender 4.1 and these plugins - Used for importing or exporting character models to/from Cars 2: Arcade.
- Foobar2000 and the vgmstream plugin - Used to open and rip audio that are in the
.fsbformat. - offsetting - Used for a multidude of things such as encoding and decoding files contained in tupperware (
.oct,.mer,.tfx, etc.), packing and unpacking.dct(localisation) files, and creating.zipfiles for use in all versions of Cars 2, Disney Infinity 1.0, 2.0 and 3.0. - C2 Arcade Texture Gamma Fix - To be used for custom textures targeting Cars 2: Arcade. Textures that don't have the
_nsuffix need to be patched in order for them to appear gamma correct in Cars 2: Arcade. - unluac - Used to decompile files created by Luac. Most files will have the
.luaextension, but there may be some exceptions. There is a web version of unluac, providing for easier access. Visit that here if you have trouble with the.exe.