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Basic Tools

Here is a list of tools and other software that you'll need for the easiest modding experience:

  • Notepad++ - Useful for quick edits to plaintext file formats.
  • Visual Studio Code - An alternative to Notepad++, useful for more involved edits to sophisticated file formats as well as source code.
  • Adobe Photoshop - Useful for previewing and editing textures.
  • Paint.NET - A free alternative to Adobe Photoshop. You'll need its DDS plugin to be able to open/save .DDS files.
  • GIMP - An alternative to Paint.NET. You'll need its DDS plugin to be able to open/save .DDS files.
  • Blender 4.1 and these plugins - Used for importing or exporting character models to/from Cars 2: Arcade.
  • Foobar2000 and the vgmstream plugin - Used to open and rip audio that are in the .fsb format.
  • offsetting - Used for a multidude of things such as encoding and decoding files contained in tupperware (.oct, .mer, .tfx, etc.), packing and unpacking .dct (localisation) files, and creating .zip files for use in all versions of Cars 2, Disney Infinity 1.0, 2.0 and 3.0.
  • C2 Arcade Texture Gamma Fix - To be used for custom textures targeting Cars 2: Arcade. Textures that don't have the _n suffix need to be patched in order for them to appear gamma correct in Cars 2: Arcade.
  • unluac - Used to decompile files created by Luac. Most files will have the .lua extension, but there may be some exceptions. There is a web version of unluac, providing for easier access. Visit that here if you have trouble with the .exe.